Dean Herbert c3758047fd Don't include nested hit objects' DifficultyControLPoints in legacy encoder logic
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.

Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
..
2020-04-02 21:36:31 -04:00