osukey/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
2019-12-11 20:12:29 +08:00

52 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 1F,
};
[SettingSource("Fruit Size", "Override the beatmap's set CS")]
public override BindableNumber<float> CircleSize { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
difficulty.OverallDifficulty = ApproachRate.Value;
}
}
}