Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-05-18 20:17:23 +09:00
Code Issues Packages Projects Releases Wiki Activity
osukey/osu.Game.Rulesets.Taiko/Objects
History
PercyDan54 e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
..
Drawables
Remove redundant arguments
2021-07-05 23:52:39 +08:00
BarLine.cs
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
DrumRoll.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
DrumRollTick.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Hit.cs
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Move taiko Type to Hit and localise all bind handling
2021-05-26 13:40:36 +09:00
TaikoStrongableHitObject.cs
Move taiko Type to Hit and localise all bind handling
2021-05-26 13:40:36 +09:00
Powered by Gitea Version: 1.23.1 Page: 158ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API