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87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.Edit.Verify.Components;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckConsecutiveCircles : BeatmapCheck
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{
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private const double consecutive_threshold = 3;
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private const double delta_time_min_expected = 300;
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private const double delta_time_min_threshold = 100;
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public override CheckMetadata Metadata() => new CheckMetadata
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(
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category: CheckMetadata.CheckCategory.Spread,
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description: "Too many or fast consecutive circles."
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);
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private IssueTemplate templateManyInARow = new IssueTemplate
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(
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type: IssueTemplate.IssueType.Problem,
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unformattedMessage: "There are {0} circles in a row here, expected at most {1}."
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);
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private IssueTemplate templateTooFast = new IssueTemplate
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(
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type: IssueTemplate.IssueType.Warning,
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unformattedMessage: "These circles are too fast ({0:0} ms), expected at least {1:0} ms."
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);
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private IssueTemplate templateAlmostTooFast = new IssueTemplate
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(
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type: IssueTemplate.IssueType.Negligible,
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unformattedMessage: "These circles are almost too fast ({0:0} ms), expected at least {1:0} ms."
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);
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public override IEnumerable<IssueTemplate> Templates() => new[]
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{
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templateManyInARow,
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templateTooFast,
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templateAlmostTooFast
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};
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public override IEnumerable<Issue> Run(IBeatmap beatmap)
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{
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List<HitCircle> prevCircles = new List<HitCircle>();
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foreach (HitObject hitobject in beatmap.HitObjects)
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{
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if (!(hitobject is HitCircle circle) || hitobject == beatmap.HitObjects.Last())
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{
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if (prevCircles.Count > consecutive_threshold)
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{
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yield return new Issue(
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prevCircles,
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templateManyInARow,
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prevCircles.Count, consecutive_threshold
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);
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}
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prevCircles.Clear();
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continue;
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}
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double? prevDeltaTime = circle.StartTime - prevCircles.LastOrDefault()?.StartTime;
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prevCircles.Add(circle);
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if (prevDeltaTime == null || prevDeltaTime >= delta_time_min_expected)
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continue;
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yield return new Issue(
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prevCircles.TakeLast(2),
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prevDeltaTime < delta_time_min_threshold ? templateTooFast : templateAlmostTooFast,
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prevDeltaTime, delta_time_min_expected
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);
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}
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}
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}
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}
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