osukey/osu.Game.Rulesets.Osu/Edit/Checks/CheckConsecutiveCircles.cs
2021-04-07 14:36:53 +02:00

87 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Verify;
using osu.Game.Screens.Edit.Verify.Components;
namespace osu.Game.Rulesets.Osu.Edit.Checks
{
public class CheckConsecutiveCircles : BeatmapCheck
{
private const double consecutive_threshold = 3;
private const double delta_time_min_expected = 300;
private const double delta_time_min_threshold = 100;
public override CheckMetadata Metadata() => new CheckMetadata
(
category: CheckMetadata.CheckCategory.Spread,
description: "Too many or fast consecutive circles."
);
private IssueTemplate templateManyInARow = new IssueTemplate
(
type: IssueTemplate.IssueType.Problem,
unformattedMessage: "There are {0} circles in a row here, expected at most {1}."
);
private IssueTemplate templateTooFast = new IssueTemplate
(
type: IssueTemplate.IssueType.Warning,
unformattedMessage: "These circles are too fast ({0:0} ms), expected at least {1:0} ms."
);
private IssueTemplate templateAlmostTooFast = new IssueTemplate
(
type: IssueTemplate.IssueType.Negligible,
unformattedMessage: "These circles are almost too fast ({0:0} ms), expected at least {1:0} ms."
);
public override IEnumerable<IssueTemplate> Templates() => new[]
{
templateManyInARow,
templateTooFast,
templateAlmostTooFast
};
public override IEnumerable<Issue> Run(IBeatmap beatmap)
{
List<HitCircle> prevCircles = new List<HitCircle>();
foreach (HitObject hitobject in beatmap.HitObjects)
{
if (!(hitobject is HitCircle circle) || hitobject == beatmap.HitObjects.Last())
{
if (prevCircles.Count > consecutive_threshold)
{
yield return new Issue(
prevCircles,
templateManyInARow,
prevCircles.Count, consecutive_threshold
);
}
prevCircles.Clear();
continue;
}
double? prevDeltaTime = circle.StartTime - prevCircles.LastOrDefault()?.StartTime;
prevCircles.Add(circle);
if (prevDeltaTime == null || prevDeltaTime >= delta_time_min_expected)
continue;
yield return new Issue(
prevCircles.TakeLast(2),
prevDeltaTime < delta_time_min_threshold ? templateTooFast : templateAlmostTooFast,
prevDeltaTime, delta_time_min_expected
);
}
}
}
}