osukey/osu.Game/Rulesets/Mods/UnknownMod.cs
Salman Ahmed b3ac544d65 Revert "Consider UnknownMod to be "playable in multiplayer""
This reverts commit 07e9f3780a8335ca07d3e076193c0b7cbdc80982.
2022-03-17 06:31:51 +03:00

30 lines
967 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mods
{
public class UnknownMod : Mod
{
/// <summary>
/// The acronym of the mod which could not be resolved.
/// </summary>
public readonly string OriginalAcronym;
public override string Name => $"Unknown mod ({OriginalAcronym})";
public override string Acronym => $"{OriginalAcronym}??";
public override string Description => "This mod could not be resolved by the game.";
public override double ScoreMultiplier => 0;
public override bool UserPlayable => false;
public override ModType Type => ModType.System;
public UnknownMod(string acronym)
{
OriginalAcronym = acronym;
}
public override Mod DeepClone() => new UnknownMod(OriginalAcronym);
}
}