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osukey/osu.Game.Rulesets.Taiko
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smoogipoo 215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
..
Audio
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Beatmaps
Merge branch 'master' into fix-conversion-hitwindows
2018-05-18 11:59:16 +09:00
Difficulty
Change all performance calculators to use int hitwindows
2018-05-25 20:07:14 +09:00
Judgements
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Mods
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Objects
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
Properties
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Replays
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Resources/Testing/Beatmaps
Add slider conversion testcases
2018-03-05 16:01:45 +09:00
Scoring
Normalize all the line endings
2018-04-13 18:26:38 +09:00
UI
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
osu.Game.Rulesets.Taiko.csproj
Tidy up csproj further
2018-03-28 15:19:56 +09:00
TaikoInputManager.cs
Normalize all the line endings
2018-04-13 18:26:38 +09:00
TaikoRuleset.cs
Implement the taiko performance calculator
2018-05-17 17:56:44 +09:00
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