2017-03-21 21:27:20 +09:00

72 lines
2.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : Container
{
/// <summary>
/// The line.
/// </summary>
protected Box Tracker;
/// <summary>
/// The
/// </summary>
protected readonly BarLine BarLine;
public DrawableBarLine(BarLine barLine)
{
BarLine = barLine;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = 2f;
Children = new[]
{
Tracker = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
Alpha = 0.75f
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
LifetimeStart = BarLine.StartTime - BarLine.PreEmpt * 2;
LifetimeEnd = BarLine.StartTime + BarLine.PreEmpt;
Delay(BarLine.StartTime - Time.Current);
FadeOut(100 * BarLine.PreEmpt / 1000);
}
private void moveToTimeOffset(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.PreEmpt));
protected override void Update()
{
base.Update();
moveToTimeOffset(Time.Current);
}
}
}