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osukey/osu.Game.Rulesets.Catch/Difficulty
History
Samuel Cattini-Schultz f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
..
Preprocessing
Refactor catch Movement skill to not require explicit clockrate usage
2021-02-21 18:24:30 +11:00
Skills
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
CatchDifficultyAttributes.cs
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
CatchDifficultyCalculator.cs
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
CatchPerformanceCalculator.cs
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
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