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osukey/osu.Game.Rulesets.Mania.Tests/Editor
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Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
ManiaPlacementBlueprintTestScene.cs
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00
ManiaSelectionBlueprintTestScene.cs
Remove IPlayfieldProvider by caching Playfield
2021-06-17 10:15:24 +09:00
TestSceneEditor.cs
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00
TestSceneHoldNotePlacementBlueprint.cs
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00
TestSceneHoldNoteSelectionBlueprint.cs
Add scrolling direction toggle for mania selection blueprint test scene
2021-06-15 15:22:36 +09:00
TestSceneManiaBeatSnapGrid.cs
Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
2021-09-03 17:11:12 +09:00
TestSceneManiaComposeScreen.cs
Replace global editor test case with mania compose screen test scene
2021-08-26 09:45:01 +03:00
TestSceneManiaHitObjectComposer.cs
Use HitObject instead of DHO for mania selection blueprint layout
2021-06-15 13:20:51 +09:00
TestSceneNotePlacementBlueprint.cs
Fix failing mania test
2021-04-29 14:39:52 +09:00
TestSceneNoteSelectionBlueprint.cs
Add scrolling direction toggle for mania selection blueprint test scene
2021-06-15 15:22:36 +09:00
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