osukey/osu.Game.Rulesets.Mania/Skinning/LegacyStageBackground.cs
2020-08-25 18:44:32 +09:00

183 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : CompositeDrawable
{
private readonly StageDefinition stageDefinition;
private Drawable leftSprite;
private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";
string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right";
InternalChildren = new[]
{
leftSprite = new Sprite
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
X = 0.05f,
Texture = skin.GetTexture(leftImage),
},
rightSprite = new Sprite
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
},
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
{
RelativeSizeAxes = Axes.Y
},
new HitTargetInsetContainer
{
Child = new LegacyHitTarget { RelativeSizeAxes = Axes.Both }
}
};
for (int i = 0; i < stageDefinition.Columns; i++)
columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
}
protected override void Update()
{
base.Update();
if (leftSprite?.Height > 0)
leftSprite.Scale = new Vector2(1, DrawHeight / leftSprite.Height);
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
}
private class ColumnBackground : CompositeDrawable
{
private readonly int columnIndex;
private readonly bool isLastColumn;
public ColumnBackground(int columnIndex, bool isLastColumn)
{
this.columnIndex = columnIndex;
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
},
new HitTargetInsetContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasRightLine ? 1 : 0
},
}
}
};
}
}
private class HitTargetInsetContainer : Container
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
protected override Container<Drawable> Content => content;
private readonly Container content;
private float hitPosition;
public HitTargetInsetContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
content.Padding = direction.NewValue == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}
}