102 lines
4.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.IO.Serialization;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class GeneralSettings : SettingsSubsection
{
private TriangleButton importButton;
private TriangleButton deleteButton;
private TriangleButton restoreButton;
private TriangleButton migrateButton;
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
Children = new Drawable[]
{
importButton = new SettingsButton
{
Text = "Import beatmaps from stable",
Action = () =>
{
importButton.Enabled.Value = false;
Task.Factory.StartNew(beatmaps.ImportFromStable)
.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
}
},
deleteButton = new SettingsButton
{
Text = "Delete ALL beatmaps",
Action = () =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
}
},
restoreButton = new SettingsButton
{
Text = "Restore all hidden difficulties",
Action = () =>
{
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}
},
migrateButton = new SettingsButton
{
Text = "Migrate all beatmaps to the new format",
Action = () =>
{
migrateButton.Enabled.Value = false;
Task.Run(() =>
{
var usableSets = beatmaps.GetAllUsableBeatmapSets();
foreach (var set in usableSets)
{
foreach (var beatmap in set.Beatmaps)
{
var working = beatmaps.GetWorkingBeatmap(beatmap);
using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms))
{
try
{
sw.Write(working.Beatmap.Serialize());
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
sw.Flush();
ms.Position = 0;
beatmaps.UpdateContent(beatmap, ms);
}
}
}
}).ContinueWith(t => Schedule(() => migrateButton.Enabled.Value = true));
}
}
};
}
}
}