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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Skinning.Editor
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{
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public class SkinEditor : FocusedOverlayContainer
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{
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public const double TRANSITION_DURATION = 500;
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private readonly Drawable target;
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protected override bool StartHidden => true;
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public SkinEditor(Drawable target)
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{
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this.target = target;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new SkinBlueprintContainer(target),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Show();
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override void PopIn()
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{
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this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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