osukey/osu.Game/Skinning/Editor/SkinEditor.cs
2021-04-29 17:20:22 +09:00

61 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Skinning.Editor
{
public class SkinEditor : FocusedOverlayContainer
{
public const double TRANSITION_DURATION = 500;
private readonly Drawable target;
protected override bool StartHidden => true;
public SkinEditor(Drawable target)
{
this.target = target;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SkinBlueprintContainer(target),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Show();
}
protected override bool OnHover(HoverEvent e) => true;
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override void PopIn()
{
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
}
}
}