Files
osukey/osu.Game
Dean Herbert b9ec860cf2 Ensure global beatmap/ruleset are always mutated from the update thread
This came up while testing the new realm thread, where `MusicController`
would fall over when `OsuTestScene` changes the global beatmap from an
async load thread (causing a cross-thread realm access).

We don't want to have to schedule every usage of these bindables, so
this seems like a good constraint to put in place.
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