OsuGameTestScene
TestSceneOsuGame
Turns out we likely don't want this, as it means the testing user (using a visual test browser) will not have access to their beatmaps. Can revisit at a future date if the temporary files are still an issue.
MarkChannelAsRead
TestRunHeadlessGameHost
TestSettingsMigration
RecycleLocalStorage
BeatmapDifficulty.ID
ConfigureAwait