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sim1222
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osukey
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osukey
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osu.Game
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History
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
..
ArmedState.cs
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
DrawableHitObject.cs
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
DrawableScrollingHitObject.cs
Disable masking optimisations for scrolling hit objects
2017-09-13 15:57:40 +09:00
HitResult.cs
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
IDrawableHitObjectWithProxiedApproach.cs
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
IScrollingHitObject.cs
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00