osukey/osu.Game/GameModes/Play/BeatmapGroup.cs
2016-10-24 11:39:18 -04:00

63 lines
1.8 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Drawables;
namespace osu.Game.GameModes.Play
{
class BeatmapGroup : FlowContainer
{
private BeatmapSet beatmapSet;
private bool collapsed;
public bool Collapsed
{
get { return collapsed; }
set
{
collapsed = value;
if (collapsed)
Alpha = 0.75f;
else
Alpha = 1;
// TODO: whatever
}
}
public BeatmapGroup(BeatmapSet beatmapSet)
{
this.beatmapSet = beatmapSet;
this.collapsed = true;
Direction = FlowDirection.VerticalOnly;
Children = new[]
{
new SpriteText() { Text = this.beatmapSet.Metadata.Title, TextSize = 25 },
new FlowContainer
{
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Left = 50 },
Direction = FlowDirection.VerticalOnly,
Children = this.beatmapSet.Beatmaps.Select(b => new BeatmapButton(this.beatmapSet, b))
},
};
}
public override void Load(BaseGame game)
{
base.Load(game);
}
}
}