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63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Graphics.Drawables;
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namespace osu.Game.GameModes.Play
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{
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class BeatmapGroup : FlowContainer
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{
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private BeatmapSet beatmapSet;
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private bool collapsed;
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public bool Collapsed
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{
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get { return collapsed; }
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set
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{
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collapsed = value;
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if (collapsed)
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Alpha = 0.75f;
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else
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Alpha = 1;
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// TODO: whatever
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}
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}
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public BeatmapGroup(BeatmapSet beatmapSet)
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{
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this.beatmapSet = beatmapSet;
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this.collapsed = true;
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Direction = FlowDirection.VerticalOnly;
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Children = new[]
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{
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new SpriteText() { Text = this.beatmapSet.Metadata.Title, TextSize = 25 },
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new FlowContainer
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{
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Spacing = new Vector2(0, 10),
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Padding = new MarginPadding { Left = 50 },
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Direction = FlowDirection.VerticalOnly,
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Children = this.beatmapSet.Beatmaps.Select(b => new BeatmapButton(this.beatmapSet, b))
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},
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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}
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}
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}
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