osukey/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs
Bartłomiej Dach c112177559
Bring profile header test in line with modern conventions
- Removed online code that didn't work anyway after the introduction of
  the development web instance.

- Removed some weird test steps.

- Fixed online/offline test steps not working at all due to identical
  user ID.
2021-12-19 13:40:21 +01:00

54 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneUserProfileHeader : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
private ProfileHeader header;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create header", () => Child = header = new ProfileHeader());
}
[Test]
public void TestBasic()
{
AddStep("Show example user", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
}
[Test]
public void TestOnlineState()
{
AddStep("Show online user", () => header.User.Value = new APIUser
{
Id = 1001,
Username = "IAmOnline",
LastVisit = DateTimeOffset.Now,
IsOnline = true,
});
AddStep("Show offline user", () => header.User.Value = new APIUser
{
Id = 1002,
Username = "IAmOffline",
LastVisit = DateTimeOffset.Now.AddDays(-10),
IsOnline = false,
});
}
}
}