Files
osukey/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
Naxess c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00

26 lines
782 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(playableBeatmap, context));
}
}
}