osukey/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs

32 lines
892 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailingLayer : OsuTestScene
{
private readonly FailingLayer layer;
public TestSceneFailingLayer()
{
Child = layer = new FailingLayer();
}
[Test]
public void TestLayerFading()
{
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{
layer.Current.Value = val;
});
AddStep("set health to 0.10", () => layer.Current.Value = 0.10);
AddWaitStep("wait for fade to finish", 5);
AddStep("set health to 1", () => layer.Current.Value = 1f);
}
}
}