osukey/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
2018-04-06 19:53:23 +09:00

94 lines
3.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class HitObjectMaskLayer : CompositeDrawable
{
private readonly Playfield playfield;
private readonly HitObjectComposer composer;
private MaskContainer maskContainer;
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
{
// we need the playfield as HitObjects may not be initialised until its BDL.
this.playfield = playfield;
this.composer = composer;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
maskContainer = new MaskContainer();
var maskSelection = composer.CreateMaskSelection();
maskContainer.MaskSelected += maskSelection.HandleSelected;
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
maskSelection.DeselectAll = maskContainer.DeselectAll;
var dragLayer = new DragLayer(maskContainer.Select);
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
InternalChildren = new Drawable[]
{
dragLayer,
maskSelection,
maskContainer,
dragLayer.CreateProxy()
};
foreach (var obj in playfield.HitObjects.Objects)
addMask(obj);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
maskContainer.DeselectAll();
return true;
}
/// <summary>
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
private void addMask(DrawableHitObject hitObject)
{
var mask = composer.CreateMaskFor(hitObject);
if (mask == null)
return;
maskContainer.Add(mask);
}
/// <summary>
/// Removes the mask for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the mask for.</param>
private void removeMask(DrawableHitObject hitObject)
{
var mask = maskContainer.FirstOrDefault(h => h.HitObject == hitObject);
if (mask == null)
return;
maskContainer.Remove(mask);
}
}
}