osukey/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs
2020-04-23 12:36:40 +09:00

40 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Y;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
}
protected override void Update()
{
base.Update();
Width = SnappedWidth;
Position = SnappedMousePosition;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
base.UpdatePosition(screenSpacePosition);
// Continue updating the position until placement is finished on mouse up.
BeginPlacement(TimeAt(screenSpacePosition), true);
}
}
}