osukey/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
Dean Herbert c7b789424b Update BeatmapInfoWedge design
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using System;
namespace osu.Game.Beatmaps.Drawables
{
internal class DifficultyIcon : DifficultyColouredContainer
{
private BeatmapInfo beatmap;
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
{
this.beatmap = beatmap;
Size = new Vector2(20);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new[]
{
new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = Size.X,
Colour = AccentColour,
Icon = FontAwesome.fa_circle
},
new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = Size.X,
Colour = Color4.White,
Icon = beatmap.Ruleset.CreateInstance().Icon
}
};
}
}
}