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56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Screens.Match;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseMatch : OsuTestCase
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Room room = new Room
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{
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Name = { Value = @"One Awesome Room" },
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Status = { Value = new RoomStatusOpen() },
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Availability = { Value = RoomAvailability.Public },
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Type = { Value = new GameTypeTeamVersus() },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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StarDifficulty = 5.02,
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Ruleset = rulesets.GetRuleset(1),
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Metadata = new BeatmapMetadata
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{
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Title = @"Paradigm Shift",
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Artist = @"Morimori Atsushi",
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AuthorString = @"eiri-",
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},
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BeatmapSet = new BeatmapSetInfo
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{
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Covers = new BeatmapSetOnlineCovers
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{
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Cover = @"https://assets.ppy.sh/beatmaps/765055/covers/cover.jpg?1526955337",
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},
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},
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},
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},
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},
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};
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Match match = new Match(room);
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AddStep(@"show", () => Add(match));
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AddStep(@"exit", match.Exit);
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}
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}
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}
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