Files
osukey/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
2018-03-15 17:27:37 +09:00

39 lines
1.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer
{
public OsuHitObjectComposer(Ruleset ruleset, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
: base(ruleset, adjustableClock, framedClock)
{
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{
new HitObjectCompositionTool<HitCircle>(),
new HitObjectCompositionTool<Slider>(),
new HitObjectCompositionTool<Spinner>()
};
protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
}
}