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77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework;
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namespace osu.Game.Overlays
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{
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public class Options : Container, IStateful<Visibility>
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{
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const float width = 300;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
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Position = new Vector2(-width, 0);
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
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}
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};
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Escape:
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if (State == Visibility.Hidden) return false;
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State = Visibility.Hidden;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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private Visibility state;
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public Visibility State
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{
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get { return state; }
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set
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{
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if (value == state) return;
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state = value;
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switch (state)
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{
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case Visibility.Hidden:
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MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
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break;
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case Visibility.Visible:
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MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
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break;
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}
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}
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}
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}
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}
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