osukey/osu.Game/Overlays/Options.cs
2016-10-13 22:27:37 +08:00

77 lines
2.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
public class Options : Container, IStateful<Visibility>
{
const float width = 300;
public override void Load(BaseGame game)
{
base.Load(game);
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
State = Visibility.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (state)
{
case Visibility.Hidden:
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
break;
case Visibility.Visible:
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
break;
}
}
}
}
}