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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets
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{
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public abstract class BindableRulesetSelector : RulesetSelector
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{
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protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader]
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private void load(Bindable<RulesetInfo> parentRuleset)
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{
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GlobalRuleset.BindTo(parentRuleset);
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GlobalRuleset.BindValueChanged(globalRulesetChanged);
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Current.BindValueChanged(OnLocalRulesetChanged);
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
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protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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Current.Value = e.NewValue;
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}
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protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (!GlobalRuleset.Disabled)
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{
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GlobalRuleset.Value = e.NewValue;
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}
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}
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}
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}
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