osukey/osu.Game/Rulesets/BindableRulesetSelector.cs
2019-06-18 00:23:00 +03:00

38 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets
{
public abstract class BindableRulesetSelector : RulesetSelector
{
protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader]
private void load(Bindable<RulesetInfo> parentRuleset)
{
GlobalRuleset.BindTo(parentRuleset);
GlobalRuleset.BindValueChanged(globalRulesetChanged);
Current.BindValueChanged(OnLocalRulesetChanged);
}
private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
Current.Value = e.NewValue;
}
protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (!GlobalRuleset.Disabled)
{
GlobalRuleset.Value = e.NewValue;
}
}
}
}