osukey/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyHeatmap.cs

118 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene
{
private readonly Box background;
private readonly Drawable object1;
private readonly Drawable object2;
private readonly TestHeatmap heatmap;
public TestSceneAccuracyHeatmap()
{
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333"),
},
object1 = new BorderCircle
{
Position = new Vector2(256, 192),
Colour = Color4.Yellow,
},
object2 = new BorderCircle
{
Position = new Vector2(500, 300),
},
heatmap = new TestHeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new List<HitEvent>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(130)
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() =>
{
var randomPos = new Vector2(
RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2),
RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2));
// The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene).
heatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500));
InputManager.MoveMouseTo(background.ToScreenSpace(randomPos));
}, 1, true);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
heatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
return true;
}
private class TestHeatmap : Heatmap
{
public TestHeatmap(BeatmapInfo beatmap, List<HitEvent> events)
: base(beatmap, events)
{
}
public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
=> base.AddPoint(start, end, hitPoint, radius);
}
private class BorderCircle : CircularContainer
{
public BorderCircle()
{
Origin = Anchor.Centre;
Size = new Vector2(100);
Masking = true;
BorderThickness = 2;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(4),
}
};
}
}
}
}