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cbb65e1e074556e96c2009bc3aeca9f48f017b30
osukey/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
History
Dan Balasescu 18d7b79207 Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
..
CatchUpSpectatorPlayerClock.cs
Make catchup clock support seeking
2021-06-11 16:23:59 +09:00
CatchUpSyncManager.cs
Stop clocks when removing them from sync manager
2021-08-25 11:31:02 +03:00
ISpectatorPlayerClock.cs
Remove Sync namespace (feels unnecessary)
2021-05-03 13:38:53 +09:00
ISyncManager.cs
Pause master clock when too far ahead
2021-06-11 19:15:53 +09:00
MasterClockState.cs
Pause master clock when too far ahead
2021-06-11 19:15:53 +09:00
MultiSpectatorLeaderboard.cs
Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval
2021-08-10 18:39:20 +09:00
MultiSpectatorPlayer.cs
Rename variable to better reflect its purpose
2021-08-16 16:48:40 +09:00
MultiSpectatorPlayerLoader.cs
PlayerSettingsGroups -> PlayerSettings
2021-08-14 19:58:20 +03:00
MultiSpectatorScreen.cs
Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
PlayerArea.cs
Rename last remaining BeatmapInfo Beatmap usage
2021-10-04 17:35:53 +09:00
PlayerGrid_Cell.cs
Remove temporary input ignore
2021-04-12 14:29:27 +09:00
PlayerGrid_Facade.cs
Add test and fix several issues
2021-04-08 00:12:21 +09:00
PlayerGrid.cs
Document + refactor max player limitation
2021-04-23 19:11:35 +09:00
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