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Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.
33 lines
886 B
C#
33 lines
886 B
C#
using System;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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namespace osu.Desktop.VisualTests.Beatmaps
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{
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public class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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{
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this.beatmap = beatmap;
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}
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private Beatmap beatmap;
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public override Beatmap Beatmap => beatmap;
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public override Texture Background => null;
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public override Track Track => null;
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public override void Dispose()
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{
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// This space intentionally left blank
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}
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public override void TransferTo(WorkingBeatmap other)
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{
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// This space intentionally left blank
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}
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}
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}
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