Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
cdfbe96e9bdceecc7f04ff2262e23b4e207720e7
osukey/osu.Game.Rulesets.Taiko
History
Dean Herbert b330aec03e Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
..
Audio
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
Beatmaps
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Difficulty
Fix format.
2019-12-03 20:59:42 +08:00
Judgements
Apply more missed cases
2019-04-01 12:44:46 +09:00
Mods
remove unused usings
2019-12-22 16:57:07 +08:00
Objects
CA1715: use prefix for generic parameters.
2019-12-17 13:00:25 +08:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Resources/Testing/Beatmaps
Add taiko difficulty calculator tests
2019-02-15 14:44:26 +09:00
Scoring
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
UI
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
osu.Game.Rulesets.Taiko.csproj
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Introduce the concept of SkinComponents
2019-08-30 14:55:52 +09:00
Powered by Gitea Version: 1.24.2 Page: 153ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API