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https://github.com/osukey/osukey.git
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305 lines
11 KiB
C#
305 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Storyboards;
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using osuTK;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSliderSnaking : TestSceneOsuPlayer
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{
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[Resolved]
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private AudioManager audioManager { get; set; }
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private TrackVirtualManual track;
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protected override bool Autoplay => autoplay;
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private bool autoplay;
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private readonly Bindable<bool> snakingIn = new Bindable<bool>();
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private readonly Bindable<bool> snakingOut = new Bindable<bool>();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = (TrackVirtualManual)working.Track;
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return working;
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}
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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{
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var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
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config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
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}
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private DrawableSlider slider;
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private DrawableSliderRepeat repeat;
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private Vector2 vector;
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[SetUpSteps]
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public override void SetUpSteps() { }
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[Test]
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public void TestSnaking()
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{
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AddStep("have autoplay", () => autoplay = true);
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddStep("retrieve 1st slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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testLinear(true);
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testLinear(false);
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AddStep("retrieve 2nd slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.Skip(1).First());
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testRepeating(true);
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testRepeating(false);
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AddStep("retrieve 3rd slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.Skip(2).First());
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testDoubleRepeating(true);
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testDoubleRepeating(false);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestArrowStays(bool isHit)
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{
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var isSame = isHit ? "is same" : "decreased";
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var enable = isHit ? "enable" : "disable";
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AddStep($"{enable} autoplay", () => autoplay = isHit);
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setSnaking(true);
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base.SetUpSteps();
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addSeekStep(13500);
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AddStep("retrieve 2nd slider repeat", () =>
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{
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var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.Skip(1).First();
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repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
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});
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AddStep("Save repeat vector", () => vector = repeat.Position);
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addSeekStep(13700);
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AddAssert($"Repeat vector {isSame}", () => isHit ? Precision.AlmostEquals(vector.X, repeat.X, 1) && Precision.AlmostEquals(vector.Y, repeat.Y, 1) : repeat.X < vector.X && repeat.Y < vector.Y);
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}
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private void testLinear(bool snaking)
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{
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var increased = snaking ? "increased" : "is same";
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setSnaking(snaking);
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addSeekStep(1800);
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AddStep("Save end vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.Last();
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});
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addSeekStep(1900);
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AddAssert($"End vector {increased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var last = body.CurrentCurve.Last();
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return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
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});
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addSeekStep(3100);
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AddStep("Save start vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.First();
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});
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addSeekStep(3200);
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AddAssert($"Start vector {increased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var first = body.CurrentCurve.First();
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return snaking ? first.X > vector.X && first.Y > vector.Y : first == vector;
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});
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}
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private void testRepeating(bool snaking)
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{
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var increased = snaking ? "increased" : "is same";
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var decreased = snaking ? "decreased" : "is same";
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setSnaking(snaking);
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addSeekStep(8800);
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AddStep("Save end vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.Last();
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});
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addSeekStep(8900);
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AddAssert($"End vector {increased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var last = body.CurrentCurve.Last();
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return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
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});
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addSeekStep(10100);
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AddStep("Save start vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.First();
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});
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addSeekStep(10200);
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AddAssert("Start vector is same", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var first = body.CurrentCurve.First();
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return first == vector;
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});
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addSeekStep(13700);
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AddStep("Save end vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.Last();
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});
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addSeekStep(13800);
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AddAssert($"End vector {decreased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var last = body.CurrentCurve.Last();
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return snaking ? last.X < vector.X && last.Y < vector.Y : last == vector;
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});
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}
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private void testDoubleRepeating(bool snaking)
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{
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var increased = snaking ? "increased" : "is same";
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setSnaking(snaking);
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addSeekStep(18800);
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AddStep("Save end vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.Last();
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});
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addSeekStep(18900);
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AddAssert($"End vector {increased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var last = body.CurrentCurve.Last();
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return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
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});
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addSeekStep(20100);
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AddStep("Save start vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.First();
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});
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addSeekStep(20200);
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AddAssert("Start vector is same", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var first = body.CurrentCurve.First();
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return first == vector;
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});
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addSeekStep(23700);
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AddStep("Save end vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.Last();
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});
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addSeekStep(23800);
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AddAssert("End vector is same", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var last = body.CurrentCurve.Last();
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return last == vector;
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});
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addSeekStep(27300);
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AddStep("Save start vector", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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vector = body.CurrentCurve.First();
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});
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addSeekStep(27400);
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AddAssert($"Start vector {increased}", () =>
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{
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var body = (PlaySliderBody)slider.Body.Drawable;
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var first = body.CurrentCurve.First();
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return snaking ? first.X > vector.X && first.Y > vector.Y : first == vector;
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});
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}
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private void setSnaking(bool value)
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{
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var text = value ? "Enable" : "Disable";
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AddStep($"{text} snaking", () =>
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{
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snakingIn.Value = value;
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snakingOut.Value = value;
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});
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}
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Slider
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{
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StartTime = 3000,
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Position = new Vector2(100, 100),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(300, 200)
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}),
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},
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new Slider
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{
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StartTime = 10000,
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Position = new Vector2(100, 100),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(300, 200)
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}),
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RepeatCount = 1,
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},
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new Slider
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{
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StartTime = 20000,
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Position = new Vector2(100, 100),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(300, 200)
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}),
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RepeatCount = 2,
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},
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new HitCircle
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{
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StartTime = 99999,
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}
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}
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};
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}
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}
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