osukey/osu.Game/Overlays/MusicController.cs
2016-10-27 13:34:47 +08:00

144 lines
5.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
private Sprite backgroundSprite;
private Box progress;
private SpriteText title, artist;
private List<BeatmapSetInfo> playList;
private BeatmapSetInfo currentPlay;
public override void Load(BaseGame game)
{
base.Load(game);
playList = (game as OsuGameBase).Beatmaps.Query<BeatmapSetInfo>().ToList();
currentPlay = playList.FirstOrDefault();
Width = 400;
Height = 130;
CornerRadius = 5;
Masking = true;
Children = new Drawable[]
{
backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
title = new SpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
TextSize = 20,
Colour = Color4.White,
Text = currentPlay?.Metadata.TitleUnicode ?? currentPlay?.Metadata.Title ?? @"Nothing to play"
},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 12,
Colour = Color4.White,
Text = currentPlay?.Metadata.ArtistUnicode ?? currentPlay?.Metadata.Artist ?? @"Nothing to play"
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
new ClickableTextAwesome
{
TextSize = 30,
Icon = FontAwesome.play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(0, 30)
},
new ClickableTextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, 30)
},
new ClickableTextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, 30)
},
new ClickableTextAwesome
{
TextSize = 15,
Icon = FontAwesome.bars,
Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
Position = new Vector2(20, 30)
},
progress = new Box
{
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,//placeholder
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Colour = Color4.Orange
}
};
}
private Sprite getScaledSprite(Texture background)
{
Sprite scaledSprite = new Sprite
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Texture = background,
Depth = float.MinValue
};
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
return scaledSprite;
}
//placeholder for toggling
protected override void PopIn() => FadeIn(500);
protected override void PopOut() => FadeOut(500);
}
public class ClickableTextAwesome : TextAwesome
{
public Action<ClickableTextAwesome> Action;
protected override bool OnClick(InputState state)
{
Action?.Invoke(this);
return true;
}
}
}