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184 lines
8.1 KiB
C#
184 lines
8.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
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using osu.Game.Skinning.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinEditor : PlayerTestScene
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{
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private SkinEditor skinEditor = null!;
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protected override bool Autoplay => true;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
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AddStep("reload skin editor", () =>
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{
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if (skinEditor.IsNotNull())
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skinEditor.Expire();
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Player.ScaleTo(0.4f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
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}
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[Test]
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public void TestCyclicSelection()
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{
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SkinBlueprint[] blueprints = null!;
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AddStep("Add big black boxes", () =>
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{
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InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
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AddStep("Store black box blueprints", () =>
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{
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blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
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});
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AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
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AddStep("move cursor to black box", () =>
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{
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// Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669).
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InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1));
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});
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AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
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AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
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AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
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AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
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AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
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AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBringToFront(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSendToBack(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Send to back", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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[Test]
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public void TestToggleEditor()
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{
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AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
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}
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[Test]
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public void TestEditComponent()
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{
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BarHitErrorMeter hitErrorMeter = null!;
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AddStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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});
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AddStep("move by keyboard", () => InputManager.Key(Key.Right));
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AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0);
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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