osukey/osu.Game.Tests/Visual/TestCaseFacadeContainer.cs
2019-03-24 15:18:38 +09:00

114 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseFacadeContainer : ScreenTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PlayerLoader),
typeof(Player),
typeof(Facade),
};
[Cached]
private OsuLogo logo;
private readonly Bindable<float> uiScale = new Bindable<float>();
private OsuScreen baseScreen;
public TestCaseFacadeContainer()
{
Add(logo = new OsuLogo());
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
baseScreen = null;
config.BindWith(OsuSetting.UIScale, uiScale);
AddSliderStep("Adjust scale", 1f, 1.5f, 1f, v => uiScale.Value = v);
AddToggleStep("Toggle mods", b => { Beatmap.Value.Mods.Value = b ? Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() }) : Enumerable.Empty<Mod>(); });
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Null screens", () => baseScreen = null);
}
[Test]
public void PlayerLoaderTest()
{
AddStep("Add new playerloader", () => LoadScreen(baseScreen = new TestPlayerLoader(() => new TestPlayer
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
})));
}
[Test]
public void MainMenuTest()
{
AddStep("Add new Main Menu", () => LoadScreen(baseScreen = new MainMenu()));
}
private class TestFacadeContainer : FacadeContainer
{
protected override Facade CreateFacade() => new Facade
{
Colour = Color4.Tomato,
Alpha = 0.35f,
Child = new Box
{
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
},
};
}
private class TestPlayerLoader : PlayerLoader
{
public TestPlayerLoader(Func<Player> player)
: base(player)
{
}
protected override FacadeContainer CreateFacadeContainer() => new TestFacadeContainer();
}
private class TestPlayer : Player
{
[BackgroundDependencyLoader]
private void load()
{
// Never finish loading
while (true)
Thread.Sleep(1);
}
}
}
}