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osukey/osu.Game/Rulesets/UI/Scrolling
History
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
Algorithms
Improve performance of sequential scrolling algorithm
2020-06-30 21:41:27 +09:00
DrawableScrollingRuleset.cs
Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
2021-09-03 17:11:12 +09:00
IScrollingInfo.cs
Adjust namespaces
2019-02-21 19:05:52 +09:00
ScrollingDirection.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
ScrollingHitObjectContainer.cs
Use natural anchor for TimeAtPosition and PositionAtTime
2021-06-15 13:15:20 +09:00
ScrollingPlayfield.cs
Use new OnAdd and OnRemove to invalidate DHO
2020-11-27 13:36:40 +09:00
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