osukey/osu.Game/Overlays/BeatmapListing/BeatmapListingSortTabControl.cs
2020-04-21 16:38:47 +09:00

108 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.BeatmapListing
{
public class BeatmapListingSortTabControl : OverlaySortTabControl<SortCriteria>
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
public BeatmapListingSortTabControl()
{
Current.Value = SortCriteria.Ranked;
}
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
{
SortDirection = { BindTarget = SortDirection }
};
private class BeatmapSortTabControl : SortTabControl
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value)
{
SortDirection = { BindTarget = SortDirection }
};
}
private class BeatmapSortTabItem : SortTabItem
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
public BeatmapSortTabItem(SortCriteria value)
: base(value)
{
}
protected override TabButton CreateTabButton(SortCriteria value) => new BeatmapTabButton(value)
{
Active = { BindTarget = Active },
SortDirection = { BindTarget = SortDirection }
};
}
private class BeatmapTabButton : TabButton
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
protected override Color4 ContentColour
{
set
{
base.ContentColour = value;
icon.Colour = value;
}
}
private readonly SpriteIcon icon;
public BeatmapTabButton(SortCriteria value)
: base(value)
{
Add(icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysPresent = true,
Alpha = 0,
Size = new Vector2(6)
});
}
protected override void LoadComplete()
{
base.LoadComplete();
SortDirection.BindValueChanged(direction =>
{
icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown;
}, true);
}
protected override void UpdateState()
{
base.UpdateState();
icon.FadeTo(Active.Value || IsHovered ? 1 : 0, 200, Easing.OutQuint);
}
protected override bool OnClick(ClickEvent e)
{
if (Active.Value)
SortDirection.Value = SortDirection.Value == Overlays.SortDirection.Ascending ? Overlays.SortDirection.Descending : Overlays.SortDirection.Ascending;
return base.OnClick(e);
}
}
}
}