Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-05 07:33:55 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
d5f1d94b517703f202bfcf6dfe695eb46ee02f33
osukey/osu.Game.Rulesets.Taiko/Skinning
History
Bartłomiej Dach d5f1d94b51 Allow specifying two sprites for legacy hit explosions
2020-09-27 15:52:40 +02:00
..
LegacyBarLine.cs
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
LegacyCirclePiece.cs
Move out into a separate method
2020-08-25 15:16:41 +09:00
LegacyDrumRoll.cs
Store computed accent colour to local
2020-08-26 14:24:04 +09:00
LegacyHit.cs
Move out into a separate method
2020-08-25 15:16:41 +09:00
LegacyHitExplosion.cs
Allow specifying two sprites for legacy hit explosions
2020-09-27 15:52:40 +02:00
LegacyInputDrum.cs
Add sample lifetime constraints for taiko
2020-07-26 17:50:25 +02:00
LegacyTaikoScroller.cs
Fix spawning too many sprites due to not yet populated sizing
2020-05-13 19:19:58 +09:00
TaikoLegacyHitTarget.cs
Fix taiko hit target alpha on legacy skins
2020-04-27 18:18:11 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs
Update naming
2020-06-23 21:27:01 +09:00
TaikoLegacySkinTransformer.cs
Add lookups for strong hit explosions
2020-09-20 19:40:30 +02:00
Powered by Gitea Version: 1.24.2 Page: 94ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API