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mirror of https://github.com/osukey/osukey.git synced 2025-08-04 07:06:35 +09:00
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d6ed0556821b178477e79496b45f489021587510
osukey/osu.Game/GameModes/Play
History
Dean Herbert d6ed055682 Don't hard-crash on failing to load a beatmap.
2016-10-27 20:37:01 +09:00
..
Catch
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
Mania
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
Osu
Implement handoff to Player
2016-10-24 11:39:53 -04:00
Taiko
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
ComboCounter.cs
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
ComboResultCounter.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
HitRenderer.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
ModSelect.cs
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Player.cs
Don't hard-crash on failing to load a beatmap.
2016-10-27 20:37:01 +09:00
Playfield.cs
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
PlayMode.cs
Add osu! prefix to mode descriptions.
2016-10-04 19:40:56 +09:00
PlaySongSelect.cs
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
2016-10-27 19:52:48 +09:00
Results.cs
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
ScoreOverlay.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
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