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# Conflicts: # osu-framework # osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
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public class AudioDevicesOptions : OptionsSubsection
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{
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protected override string Header => "Devices";
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private AudioManager audio;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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this.audio = audio;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var deviceItems = new List<KeyValuePair<string, string>>();
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deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
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deviceItems.AddRange(audio.GetDeviceNames().Select(d => new KeyValuePair<string, string>(d, d)));
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Children = new Drawable[]
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{
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new OptionDropDown<string>()
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{
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Items = deviceItems,
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Bindable = audio.AudioDevice
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},
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};
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}
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}
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} |