Fire937 2201e9b4ae Add stereo shifted hitsound playback support
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00

79 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = "Show health display even when you can't fail",
Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
};
}
}
}