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18 lines
462 B
C#
18 lines
462 B
C#
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class HitCompositionTool : HitObjectCompositionTool
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{
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public HitCompositionTool()
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: base(nameof(Hit))
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{
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}
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public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
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}
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}
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