osukey/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs
Dean Herbert db24ac28ec Add tests
2019-07-04 16:53:08 +09:00

73 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneSkipOverlay : ManualInputManagerTestScene
{
private SkipOverlay skip;
private int requestCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = skip = new SkipOverlay(Clock.CurrentTime + 5000)
{
RequestSeek = _ => requestCount++
};
});
[Test]
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("visible again", () => skip.Children.First().Alpha > 0);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
}
[Test]
public void TestClickableAfterFade()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
}
}