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db6abd86f03bc538fa2c3ffda98120b883f37d5c
osukey/osu.Game.Rulesets.Taiko
History
Jay L db6abd86f0 Rectify null value call
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
..
Beatmaps
Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Difficulty
Rectify null value call
2022-05-17 09:10:52 +10:00
Edit
Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
2021-05-23 21:22:35 +09:00
Judgements
Adjust health increase for drum roll tick to match new max result
2020-10-03 12:16:22 +02:00
Mods
Shorten class name of ModCreatedReplayUser
2022-03-31 11:34:23 +09:00
Objects
Use perfect osu!(stable) strong scale value
2022-04-05 03:04:53 +03:00
Properties
…
Replays
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Skinning
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
UI
Merge branch 'master' into taiko-classic-aspect-ratio
2022-03-14 10:40:35 +09:00
osu.Game.Rulesets.Taiko.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
…
TaikoRuleset.cs
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
TaikoSkinComponent.cs
…
TaikoSkinComponents.cs
Reintroduce KiaiHitExplosion as skinnable
2020-11-12 18:29:22 +09:00
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