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dd36b839b9bb4bd558a7218e8e86c37334f86b5a
osukey/osu.Game.Rulesets.Taiko
History
smoogipoo dd36b839b9 Refactor
2020-04-27 12:01:31 +09:00
..
Audio
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Beatmaps
Implement IHasCurve on DrumRoll
2020-04-22 09:06:04 +09:00
Difficulty
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Judgements
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
Mods
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
Objects
Refactor
2020-04-27 12:01:31 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Resources
Fix taiko samples not being loaded
2020-01-02 15:58:11 +09:00
Scoring
Fix taiko infinity health drain on some beatmaps
2020-03-02 13:25:04 +09:00
Skinning
Fix alignment of right half of legacy input drum
2020-04-23 13:48:08 +09:00
UI
Refactor
2020-04-27 12:01:31 +09:00
osu.Game.Rulesets.Taiko.csproj
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
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