mirror of
https://github.com/osukey/osukey.git
synced 2025-06-24 20:57:56 +09:00
60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
// Copyright (c) sim1222 <kokt@sim1222.com>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Misskey.Components
|
|
{
|
|
|
|
[LongRunningLoad]
|
|
public partial class Avatar : Sprite
|
|
{
|
|
// private readonly APIUser user;
|
|
private Online.MisskeyAPI.Responses.Types.Note note;
|
|
|
|
/// <summary>
|
|
/// A simple, non-interactable avatar sprite for the specified user.
|
|
/// </summary>
|
|
///// <param name="user">The user. A null value will get a placeholder avatar.</param>
|
|
public Avatar(Online.MisskeyAPI.Responses.Types.Note note)
|
|
{
|
|
// this.user = user;
|
|
// RelativeSizeAxes = Axes.Both;
|
|
Size = new Vector2(10f);
|
|
FillMode = FillMode.Fit;
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
this.note = note;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(LargeTextureStore textures)
|
|
{
|
|
// if (user != null && user.Id > 1)
|
|
// // TODO: The fallback here should not need to exist. Users should be looked up and populated via UserLookupCache or otherwise
|
|
// // in remaining cases where this is required (chat tabs, local leaderboard), at which point this should be removed.
|
|
// Texture = textures.Get(user.AvatarUrl ?? $@"https://a.ppy.sh/{user.Id}");
|
|
|
|
Texture ??= textures.Get(note.User.AvatarUrl);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
this.FadeInFromZero(300, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|