2023-05-05 20:33:27 +02:00

187 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class DifficultyPointPiece : HitObjectPointPiece, IHasPopover
{
public readonly HitObject HitObject;
private readonly BindableNumber<double> speedMultiplier;
public DifficultyPointPiece(HitObject hitObject)
{
HitObject = hitObject;
speedMultiplier = (hitObject as IHasSliderVelocity)?.SliderVelocityBindable.GetBoundCopy();
}
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
protected override void LoadComplete()
{
base.LoadComplete();
speedMultiplier.BindValueChanged(multiplier => Label.Text = $"{multiplier.NewValue:n2}x", true);
}
protected override bool OnClick(ClickEvent e)
{
this.ShowPopover();
return true;
}
public Popover GetPopover() => new DifficultyEditPopover(HitObject);
public partial class DifficultyEditPopover : OsuPopover
{
private readonly HitObject hitObject;
private IndeterminateSliderWithTextBoxInput<double> sliderVelocitySlider;
[Resolved(canBeNull: true)]
private EditorBeatmap beatmap { get; set; }
public DifficultyEditPopover(HitObject hitObject)
{
this.hitObject = hitObject;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new FillFlowContainer
{
Width = 200,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 15),
Children = new Drawable[]
{
sliderVelocitySlider = new IndeterminateSliderWithTextBoxInput<double>("Velocity", new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
})
{
KeyboardStep = 0.1f
},
new OsuTextFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = "Hold shift while dragging the end of an object to adjust velocity while snapping."
},
new SliderVelocityInspector(),
}
}
};
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).Where(o => o is IHasSliderVelocity).ToArray();
// even if there are multiple objects selected, we can still display a value if they all have the same value.
var selectedPointBindable = relevantObjects.Select(point => ((IHasSliderVelocity)point).SliderVelocity).Distinct().Count() == 1
? ((IHasSliderVelocity)relevantObjects.First()).SliderVelocityBindable
: null;
if (selectedPointBindable != null)
{
// there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint).
// generally that level of precision could only be set by externally editing the .osu file, so at the point
// a user is looking to update this within the editor it should be safe to obliterate this additional precision.
sliderVelocitySlider.Current.Value = selectedPointBindable.Value;
}
sliderVelocitySlider.Current.BindValueChanged(val =>
{
if (val.NewValue == null)
return;
beatmap.BeginChange();
foreach (var h in relevantObjects)
{
((IHasSliderVelocity)h).SliderVelocity = val.NewValue.Value;
beatmap.Update(h);
}
beatmap.EndChange();
});
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(sliderVelocitySlider));
}
}
}
internal partial class SliderVelocityInspector : EditorInspector
{
[BackgroundDependencyLoader]
private void load()
{
EditorBeatmap.TransactionBegan += updateInspectorText;
EditorBeatmap.TransactionEnded += updateInspectorText;
updateInspectorText();
}
private void updateInspectorText()
{
InspectorText.Clear();
double[] sliderVelocities = EditorBeatmap.HitObjects.OfType<IHasSliderVelocity>().Select(sv => sv.SliderVelocity).OrderBy(v => v).ToArray();
if (sliderVelocities.Length < 2)
return;
double? modeSliderVelocity = sliderVelocities.GroupBy(v => v).MaxBy(v => v.Count())?.Key;
double? medianSliderVelocity = sliderVelocities[sliderVelocities.Length / 2];
AddHeader("Average velocity");
AddValue($"{medianSliderVelocity:#,0.00}x");
AddHeader("Most used velocity");
AddValue($"{modeSliderVelocity:#,0.00}x");
AddHeader("Velocity range");
AddValue($"{sliderVelocities.First():#,0.00}x - {sliderVelocities.Last():#,0.00}x");
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
EditorBeatmap.TransactionBegan -= updateInspectorText;
EditorBeatmap.TransactionEnded -= updateInspectorText;
}
}
}