2021-04-05 11:41:40 +09:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyFreeform.Replays
{
public class EmptyFreeformAutoGenerator : AutoGenerator
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
public EmptyFreeformAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
{
Frames.Add(new EmptyFreeformReplayFrame());
foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects)
{
Frames.Add(new EmptyFreeformReplayFrame
{
Time = hitObject.StartTime,
Position = hitObject.Position,
// todo: add required inputs and extra frames.
});
}
return Replay;
}
}
}