osukey/osu.Game/Beatmaps/Legacy/LegacyContext.cs
2023-04-25 12:12:46 +02:00

33 lines
1023 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Context;
namespace osu.Game.Beatmaps.Legacy;
public class LegacyContext : IContext
{
public LegacyContext(double bpmMultiplier, bool generateTicks)
{
BpmMultiplier = bpmMultiplier;
GenerateTicks = generateTicks;
}
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double BpmMultiplier { get; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; }
public IContext Copy()
{
return new LegacyContext(BpmMultiplier, GenerateTicks);
}
}