osukey/osu.Game/Rulesets/Mods/ModRateAdjust.cs
2020-08-06 17:02:47 +09:00

29 lines
951 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToAudio
{
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack<T>(T track)
where T : class, ITrack, IAdjustableAudioComponent
{
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public virtual void ApplyToSample(SampleChannel sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
}
}