Justus Franklin Tumacder eaac4fe6c7 Simplify FindSnap method
2021-04-25 06:38:15 +08:00

46 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Utils
{
public class SnapFinder
{
private readonly ManiaBeatmap beatmap;
public SnapFinder(ManiaBeatmap beatmap)
{
this.beatmap = beatmap;
}
private readonly static int[] snaps = { 1, 2, 3, 4, 6, 8, 12, 16 };
public int FindSnap(HitObject hitObject)
{
TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
double snapResult = (hitObject.StartTime - currentTimingPoint.Time) % (currentTimingPoint.BeatLength * 4);
foreach (var snap in snaps)
{
if (almostDivisibleBy(snapResult, currentTimingPoint.BeatLength / (double)snap))
return snap;
}
return 0;
}
private const double leniency_ms = 1.0;
private static bool almostDivisibleBy(double dividend, double divisor)
{
double remainder = Math.Abs(dividend) % divisor;
return Precision.AlmostEquals(remainder, 0, leniency_ms) || Precision.AlmostEquals(remainder - divisor, 0, leniency_ms);
}
}
}