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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Utils
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{
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public class SnapFinder
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{
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private readonly ManiaBeatmap beatmap;
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public SnapFinder(ManiaBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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private readonly static int[] snaps = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public int FindSnap(HitObject hitObject)
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{
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TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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double snapResult = (hitObject.StartTime - currentTimingPoint.Time) % (currentTimingPoint.BeatLength * 4);
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foreach (var snap in snaps)
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{
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if (almostDivisibleBy(snapResult, currentTimingPoint.BeatLength / (double)snap))
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return snap;
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}
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return 0;
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}
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private const double leniency_ms = 1.0;
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private static bool almostDivisibleBy(double dividend, double divisor)
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{
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double remainder = Math.Abs(dividend) % divisor;
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return Precision.AlmostEquals(remainder, 0, leniency_ms) || Precision.AlmostEquals(remainder - divisor, 0, leniency_ms);
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}
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}
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}
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